seedance 2 5 renoise follow storyboard images ref image 1 ref image a 2086801915036451014 is a source-linked Seedance 2.5 text to video example. It focuses on stage one readable action with a clear beginning, change, and final beat. The source description frames it as a source-linked seedance production example. Use this card to study the subject, setting, camera, pacing, and reference requirements before adapting the original prompt. The production notes are editorial guidance for planning and customization, not an independent benchmark or a guarantee of output quality.
Editorial production notes: planning guidance derived from the source record, not an independent benchmark or output guarantee.
Production brief
Plan the shot before you adapt the words
Find a Seedance text to video prompt for seedance 2 5 renoise follow storyboard images ref image 1 ref image a 2086801915036451014.
subject
The subject is the seedance 2 5 renoise follow storyboard images ref image 1 ref image a 2086801915036451014 described by the source brief.
setting
Define a clear foreground, background, and depth cue for the source setting.
action
Stage one readable action with a clear beginning, change, and final beat.
camera
Use the camera movement and framing cues stated in the source prompt.
lighting
Match the source mood with one dominant light direction, controlled contrast, and a consistent palette.
motion
Prioritize readable body mechanics, contact points, and a clean reaction after each major movement.
pacing
Use distinct beats and shot changes, reserving the final moment for a legible payoff.
audio
No specific audio direction is recorded; decide whether silence, ambience, dialogue, or music best serves the scene.
style
Source-led visual treatment with consistent texture, color, and subject detail.
duration
30 seconds (stated in source metadata).
aspect Ratio
16:9 (stated in source metadata).
resolution
Resolution is not stated; select a stable output for the intended delivery channel.
Scene and shot structure
Opening frame
Establish the subject is the seedance 2 5 renoise follow storyboard images ref image 1 ref image a 2086801915036451014 described by the source brief. in define a clear foreground, background, and depth cue for the source setting..
Primary action
Stage one readable action with a clear beginning, change, and final beat.
Closing beat
End on a readable result that preserves the action intent and leaves room for a clean cut.
Customization ideas
Replace the subject details with a clearly defined version of seedance 2 5 renoise follow storyboard images ref image 1 ref image a 2086801915036451014.
Specify delivery format, duration, and aspect ratio before refining camera movement.
Adapt lighting and palette to the intended audience or campaign mood.
Add a reference only when it improves identity, layout, or style continuity.
Constraints and cautions
Add only references needed to preserve subject and setting; the source does not list required assets.
The original prompt may be sparse or source-specific; validate every adaptation in the target workflow.
Do not treat the community result as an independently tested benchmark or a promise of repeatable output.
Original prompt
follow storyboard images [ref. image 1], [ref. image A] -[ref. image B] for references. no text overlay.
{
"title": "RAY — TSUNAMI INTERVENTION",
"format": {
"duration": "30 seconds, 24fps, 16:9 widescreen",
"structure": "PART 1 = 0-15s (ordinary life through Ray's arrival). PART 2 = 15-30s (the charge, the freeze, the reveal). Act break lands on Ray locking position against the wave.",
"coverage": "Declared multi-setup coverage, 8 camera setups. Cuts occur only at the setup changes listed in each beat. No unlisted cuts.",
"screen_direction_lock": "ABSOLUTE across every setup: open sea and tsunami occupy frame RIGHT. Beach, village and inland city occupy frame LEFT. The wave always travels right to left. Ray always faces frame RIGHT. Never cross this line.",
"setups": {
"A": "AERIAL WIDE — helicopter, 200-400ft, oblique to the wave front, running parallel to the coastline. Natural rotor vibration, slight instability, restrained optical zoom.",
"B": "GROUND HANDHELD — chest height, among the crowd on the sand. Documentary shoulder-mount energy, real footfall shake, people crossing frame close to lens.",
"C": "LOW GROUND WIDE — 18-24mm, near sand level angled up. The wave towers over the top of frame from a human vantage.",
"D": "CIVILIAN CLOSE — 50mm, one face, shallow depth. Used once.",
"E": "SURF LEVEL — camera almost at sea surface, water lapping the lens edge, wave looming directly ahead.",
"F": "HERO CLOSE — 85mm on Ray, chest-up, wave soft behind him.",
"G": "OVER SHOULDER — behind and slightly above Ray's right shoulder, looking frame RIGHT into the freezing wall.",
"H": "FREEZE MACRO — very tight on the crystallization front. No horizon, no sky, pure material."
}
},
"references": {
"[ref. image] ": {
"role": "COASTAL SCENE PLATE",
"use": "VIEW from within a helicopter's window. Coastline geography, beach-to-village-to-inland-city spatial relationship, palm density, roof and building character, and warm tropical daylight quality.",
"ignore": "IGNORE its calm sea state, shallow turquoise reef water, sparse crowd, square framing and steep near-top-down camera altitude. Sea state, crowd density and camera height are defined by this prompt.",
"scope": "All beats. Governs global lighting and colour grade — this reference wins any lighting conflict."
},
"Ray ": {
"role": "RAY — COMPLETE CHARACTER SHEET",
"use": "Use the upper section for Ray's face structure and eyes, body proportions, deep red headwrap and face mask, dark charcoal short-sleeve work shirt, off-white lungi wrap, dark belt tie, brown skin and bare feet. Use the middle section for Ray's rear and side silhouette, shirt fit from behind, and the way the headwrap tail falls across the right shoulder and back. Use the lower section only from 15s onward for partial frost buildup, fabric frost, icy-blue throat glow and frost behavior.",
"ignore": "IGNORE the flat grey studio backdrop, static reference poses and studio lighting. IGNORE the heavy full-body desaturation to near-white — frost coverage in this film is PARTIAL only, see hero.power_state.",
"scope": "All beats where Ray appears. Identity always follows this reference. Power-state styling applies only from 15s onward."
},
"[ref. image1] [ref. image2] ": {
"role": "FROZEN SEAWATER MATERIAL",
"use": "Ice translucency, trapped bubble structure, porous frozen foam, suspended spray beads and irregular seawater ice texture.",
"ignore": "MATERIAL ONLY. IGNORE wave shape, composition, framing, lighting direction, overall cold blue grading and background environment. This reference must not influence the film's overall colour.",
"scope": "21.5s-30s only, and only where ice material is visible."
},
"[ref. image] ": {
"role": "FROZEN TSUNAMI FORM",
"use": "How a large curling moving wave preserves turbulent geometry when frozen: crest curl, translucent wave volume, frozen spray, irregular overhangs and sculptural wave mass.",
"ignore": "FORM ONLY. IGNORE overall colour grade, background environment and exact composition. This reference must not override [ref. image] for ice material detail.",
"scope": "21.5s-30s only, and only where the frozen tsunami form is visible."
},
"Storyboard01": {
"role": "SHOT DESIGN — PART 1",
"use": "Controls shot composition, setup order, screen direction, subject placement and approximate camera perspective for 0s-15s only.",
"ignore": "IGNORE pencil style, monochrome rendering, handwritten text and character facial detail.",
"scope": "0s-15s only."
},
"[ref. image 1] [ref. image 2] ": {
"role": "SHOT DESIGN — PART 2",
"use": "Controls shot composition, setup order, Ray-to-wave scale relationship, freeze coverage and final reveal for 15s-30s only.",
"ignore": "IGNORE pencil style, monochrome rendering, handwritten text and character facial detail.",
"scope": "15s-30s only."
}
},
"look": {
"style": "Ultra-photorealistic large-format live-action disaster cinema. Real capture behaviour throughout — rotor micro-vibration in aerials, genuine footfall shake in handheld, real exposure shift as the camera swings past the sun, lens flare only where physically motivated. Physically simulated water and ice, dense atmospheric haze, fine sea spray, subtle film grain, wide dynamic range, natural highlight rolloff, uncrushed blacks, neutral naturalistic colour science.",
"lighting": "Bright natural tropical daylight, late morning, warm South Indian coastal sun, soft haze inland. Lighting stays physically consistent throughout — no storm build, no supernatural sky darkening. During the freeze, sunlight refracts through translucent ice producing pale blue-white internal scattering and lit trapped bubbles, while the surrounding daylight remains unchanged and warm.",
"scale_discipline": "Humans, boats, stalls and buildings read at true scale against the wave at all times. Ray remains visually small relative to the tsunami through the entire intervention."
},
"scene": {
"location": "Populated Tamil Nadu coastal beach. Open sea, broad sand shoreline, dense fishing village immediately inland behind a palm line, larger mid-rise city farther inland, low hills beyond. Colourful wooden fishing boats on the sand, modest stalls, motorcycles, tiled and corrugated roofs, narrow roads, utility poles.",
"geography_lock": "SEA -> BEACH -> VILLAGE -> CITY, consistent in every frame and every setup. The tsunami travels from open sea toward the beach. Ray intercepts at the shoreline. Village and city survive untouched."
},
"hero": {
"name": "Ray",
"identity": "One adult South Indian man, lean and wiry with working-class build, not a bodybuilder. Deep red cotton headwrap covering his head and lower face as a mask, leaving only eyes and brow exposed — his face is never unmasked. A long tail of the same red cloth falls across his right shoulder and down his back. Dark charcoal short-sleeve work shirt, sleeves rolled. Off-white lungi wrapped and knotted at the waist with a dark tie. Bare feet. Sun-worn brown skin, weathered forearms. He looks like a fisherman, not a soldier.",
"silhouette": "The trailing headwrap tail is his defining shape. In flight, in hover and under the wind of his own breath it whips and snaps violently, and the loose lungi hem flutters hard. This fabric motion is a required feature, not a flaw — it reads his speed, the air pressure around him, and the direction of force.",
"power_state": "PARTIAL frost only. Heavy white frost crusts his shoulders, upper chest, forearms and the weave of the shirt and lungi. Fine frost forms on exposed skin at his arms and around his eyes. An icy-blue glow burns deep in his throat beneath the mask and leaks through cracks in the frost at his chest. CRITICAL: the headwrap keeps its deep red core colour throughout — it may rime pale at its edges and folds, but it must never desaturate to white, so Ray stays clearly readable in silhouette against the white ice wall behind him.",
"performance": "Urgent and physically costly, never casual or heroic-posed. Braced shoulders, locked jaw under the mask, trembling forearms, ribcage fully expanded, eyes fixed and streaming. He is an ordinary man holding back an ocean and the strain shows in his whole body.",
"power": "His freezing breath is a broad turbulent cone of violently compressed super-cold air, white condensation, mist and microscopic ice crystals leaving his masked mouth. Visible internal turbulence and vortex structure. It behaves like extreme freezing wind — never