Pathetic Grifter in Church Roof Scene
A highly specific and descriptive prompt for Seedance 2.0, generating a scene of a 'pathetic grifter' living on a church roof, clapping and faking a panic attack for tips.
A prompt for a realistic 30-second vlog following an influencer through a morning routine in a European neighborhood, focusing on natural performance and consistency.
A highly specific and descriptive prompt for Seedance 2.0, generating a scene of a 'pathetic grifter' living on a church roof, clapping and faking a panic attack for tips.
An extremely detailed, cinematic prompt for Seedance 2.0 describing a diver's terrifying descent through a flooded subterranean megastructure, pursued by a colossal, eyeless leviathan, culminating in the diver firing a harpoon and bursting through the surface into a vast underground ocean.
A detailed, multi-shot prompt structure designed for text-to-video generation (specifically mentioned for Kling 3.0, but relevant for advanced video models like Seedance 2.0) depicting a high-speed race through Tokyo streets at night.
A highly detailed, multi-shot prompt designed to generate a 15-second cyberpunk-style video using Seedance 2.0. The video is structured in three acts (Freedom, Captivity, Despair) and uses the metaphor of a digital whale being caged to represent the restriction of AI capabilities.
A detailed, multi-shot prompt structured as a short drama script for Seedance 2.0, utilizing the 'All-Reference' feature for character consistency. The script outlines a fantasy romance story where a stressed office worker (male lead) is visited by a tall, glowing 'Goddess of Luck' (female lead), transforming his mundane office into a fantastical scene of auroras and cloud seas.
A complex prompt for Seedance 2.0 that uses multiple reference images and specific instructions for character placement, dialogue, language, and camera work in a continuous shot of a cabin interior.