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subject:"仅读取IMG一次并锁定唯一MAIN. 从IMG提取FACE/HAIR/BODY/C0/ACC与整体设计语言…

Seedance 2.5Text to videocommunity reportedJA

seedance 2 5 renoise subject img main img face hair body c0 acc 2087572680778363021 is a source-linked Seedance 2.5 text to video example. It focuses on stage one readable action with a clear beginning, change, and final beat. The source description frames it as a public seedance 2.5 prompt and result clip shared by viva.. Use this card to study the subject, setting, camera, pacing, and reference requirements before adapting the original prompt. The production notes are editorial guidance for planning and customization, not an independent benchmark or a guarantee of output quality.

Editorial production notes: planning guidance derived from the source record, not an independent benchmark or output guarantee.

Production brief

Plan the shot before you adapt the words

Find a Seedance text to video prompt for seedance 2 5 renoise subject img main img face hair body c0 acc 2087572680778363021.

subject
The subject is the seedance 2 5 renoise subject img main img face hair body c0 acc 2087572680778363021 described by the source brief.
setting
Define a clear foreground, background, and depth cue for the source setting.
action
Stage one readable action with a clear beginning, change, and final beat.
camera
Use the camera movement and framing cues stated in the source prompt.
lighting
Match the source mood with one dominant light direction, controlled contrast, and a consistent palette.
motion
Keep movement intentional and continuous; avoid adding motion that the source brief does not support.
pacing
Build from an establishing moment to one focal beat and a deliberate ending.
audio
The source signals audio; layer dialogue, ambience, music, or effects only where the brief calls for them.
style
Cinematic treatment with consistent texture, color, and subject detail.
duration
5 seconds (stated in source metadata).
aspect Ratio
Aspect ratio is not stated; choose the delivery format before composing the frame.
resolution
Resolution is not stated; select a stable output for the intended delivery channel.

Scene and shot structure

  1. Opening frame

    Establish the subject is the seedance 2 5 renoise subject img main img face hair body c0 acc 2087572680778363021 described by the source brief. in define a clear foreground, background, and depth cue for the source setting..

  2. Primary action

    Stage one readable action with a clear beginning, change, and final beat.

  3. Closing beat

    End on a readable result that preserves the music intent and leaves room for a clean cut.

Customization ideas

  • Replace the subject details with a clearly defined version of seedance 2 5 renoise subject img main img face hair body c0 acc 2087572680778363021.
  • Specify delivery format, duration, and aspect ratio before refining camera movement.
  • Adapt lighting and palette to the intended audience or campaign mood.
  • Add a reference only when it improves identity, layout, or style continuity.

Constraints and cautions

  • Add only references needed to preserve subject and setting; the source does not list required assets.
  • The original prompt may be sparse or source-specific; validate every adaptation in the target workflow.
  • Do not treat the community result as an independently tested benchmark or a promise of repeatable output.

Original prompt

subject:"仅读取IMG一次并锁定唯一MAIN. 从IMG提取FACE/HAIR/BODY/C0/ACC与整体设计语言. 若IMG含多视图,仅作同一主体参考;若IMG为单图,禁止自行生成额外视图/额外人物/角色表式多面板. 全片只有一个MAIN. 白底/分栏/标注/角色表排版不属于MV世界." vocal:"Original Japanese dance-music lead vocal; lyrics unspecified; freely improvised original Japanese phrases; clear Japanese pronunciation and lip sync; strong rhythmic hooks, short phrases, sustained notes; no existing-song quotation; no prompt reading; avoid ah/oh/woo-only loops." music:"150 BPM maximal Japanese dance-pop/electro-house/hyper-club from frame one; huge four-on-floor kick,tight snare/clap,rolling sub,sidechained bass,bright supersaw,metallic percussion,vocal chops,rave stabs,arps,risers,impacts. Music foreground,loud,dense,no soft intro,no quiet breakdown. 0.5s style shift=accented hit;1s BG shift=kick+impact;3s camera/costume phase=fill+riser release." PRIORITY:"1主体一致 2连续舞蹈 3MAIN本体描写变化 4camera 5服装vector 6BG/分屏 7typo. 若冲突,低优先级让步." SUBJECT_SUPREMACY:"最高优先级: 全片始终只有同一个MAIN. 所有变化只能解释为同一MAIN被不同媒介/不同流行视觉语言重新描写,绝不能解释为换人/新角色/陌生角色/重新设计角色." SUBJECT_CORE:"必须稳定: FACE骨相,脸型,眼型,眼距,眉鼻口比例,前发结构,发际线,HAIR主轮廓,HAIR关键连接点与发束拓扑,BODY头身比/肩宽/四肢比例,C0核心版型,ACC位置与配色关系. 禁止年龄感/性别感/体型/头身比/脸部比例/发型母体漂移." IDENTITY_MODEL:"MAIN=IdentityCore+DepictionShell. IdentityCore绝对稳定;DepictionShell可激烈变化. 所有风格变化只作用于Shell,不得破坏Core." IDENTITY_HARD_LOCK:"严格锁定FACE,HAIR,BODY,C0母体与ACC布局. 同一张脸,同一发型母体,同一身体比例,同一服装母体,同一饰品逻辑必须贯穿全片. 可以变描画方式,不能变主体." IDENTITY_REPEAT:"再次强调: same MAIN,same face,same hair topology,same body proportion,same costume base,same accessories logic. 风格可变,人不能变. 描写可狂暴,身份不能漂." RENDER_NOT_REDESIGN:"CHAR_FORM是高强度描写变化,不是弱滤镜,不是主体替换,不是换人,不是借题发挥生成风格代表角色. 模型必须改变MAIN的人体描画语言/线条/上色/材质/二维三维/印刷/工艺/抽象程度,但变化必须明确作用于MAIN这个人本身." HUMAN_RENDER_RULE:"所有CHAR_FORM都必须直接作用于MAIN的人体本体. MAIN的人脸,头部,发型,颈部,肩膀,躯干,手臂,手,腰部,腿部,脚部,当前服装,饰品必须整体转换到目标描写体系. 必须same face in that style,same hairstyle in that style,same body proportions in that style,same costume in that style,same dance motion in that style." NO_PROXY_SUBSTITUTION:"严禁代理替换. 禁止用陌生角色/独立玩偶/独立木偶/毛绒代角/无关黏土人/人物海报/陌生像素角色/风格典型人物来代替MAIN. 即使TOY/PLUSH/CLAY/POSTER/PIXEL/PUPPET_THEATER/WOODEN_STAGE_PUPPET等形式,也必须保持清楚的人形MAIN,不是替代物." NO_OBJECT_ESCAPE:"禁止通过把MAIN变成一个物件来规避人体重绘要求. 即使是TOY,PLUSH,CLAY,POSTER,PIXEL,NEON,STAINED,PUPPET_THEATER,WOODEN_STAGE_PUPPET等,也必须保持清楚的人类头部/脸部/四肢/躯干/发型/服装结构. 禁止退化成摆件/道具/挂画/徽章/单独海报/非人主体." FORM_METAMORPHOSIS_POLICY:"描写变化必须明显/大幅/可感知,目标不是轻微表面差异,而是让观众明确看到同一MAIN正在被不同视觉媒介连续改写. 若identity core已稳定,优先增强风格差异而不是弱化它. 目标是同一主体+千变万化描写." CONSISTENCY_NOT_MONOTONY:"一致性只约束IdentityCore,不约束DepictionShell. 允许0.5s之间线条/笔触/材质/立体方式/印刷方式/抽象程度剧变,只要仍然一眼可判断是同一MAIN." FORM_FAILURE:"若某段没有清楚表现为MAIN这个人的人体描写发生变化,而只是出现陌生角色/独立玩偶/独立木偶/背景人物/人物海报/无关像素角色/风格代表物,则该段失败." DANCE_SUPREMACY:"除主体一致性外,连续舞蹈是第二最高优先级. MAIN从0.00s到15.00s始终处于明确舞蹈动作中. CHAR_FORM/COSTUME/BG/CAMERA/TYPO都必须附着在正在运动的MAIN上执行. 不得要求MAIN停下配合演出." NO_STATIC:"禁止站立展示,禁止模特式静止pose,禁止等待camera,禁止为了identity anchor停止动作,禁止为了换装停止动作,禁止因为PLUSH/TOY/CLAY/POSTER/PUPPET_THEATER等媒介而变成静止展示物." ACTIVE_ANCHOR:"identity reacquire不是静止pose. anchor发生时MAIN继续当前脚步/转身/arm movement,只短暂提升FACE/HAIR/COSTUME可读性. 身体运动绝不暂停." goal:"15秒超高密度角色焦点MV. MAIN从0s持续日语唱跳. A=每0.5s切换CHAR_FORM;B=每1s切换BG世界;C=每3s切换camera grammar;D=每3s推进服装vector;E=少量单汉字/极短英字kinetic typography. 分屏只是背景演出,不是全片固定布局." dance:"High-energy professional club choreography at 150 BPM: heel-toe,fast footwork,side travel,hip accents,shoulder hits,chest pops,arm waves,locking,body rolls,diagonal travel,half-turns,spins,rebounds,low-high changes,brief jumps,rhythmic head turns. 每1s至少一次动态全身dance read+一次清晰FACE/lip-sync read." dance_timeline: "0-.5 heel-toe forward + shoulder hit| .5-1 lateral step + arm wave| 1-1.5 diagonal travel + chest pop| 1.5-2 half-turn rebound + hip accent| 2-2.5 fast footwork + crossed-arm release| 2.5-3 short spin -> immediate traveling step| 3-3.5 low side step + body roll| 3.5-4 rising turn + arm sweep| 4-4.5 heel-toe reverse travel| 4.5-5 fast two-step + shoulder sequence| 5-5.5 diagonal crossover + torso twist| 5.5-6 spin exit + backward rebound| 6-6.5 rapid lateral footwork + arm lock| 6.5-7 forward traveling groove| 7-7.5 low-high level change + body wave| 7.5-8 quick pivot + hip/shoulder accents| 8-8.5 diagonal run-step choreography| 8.5-9 controlled spin + immediate footwork| 9-9.5 fast heel switch + arm sweep| 9.5-10 lateral rebound + chest hit| 10-10.5 traveling step toward camera| 10.5-11 pivot away -> reverse step| 11-11.5 low groove + rising body roll| 11.5-12 short jump landing directly into footwork| 12-12.5 rapid crossover + shoulder hits| 12.5-13 270°dance turn + traveling exit| 13-13.5 diagonal footwork + arm wave| 13.5-14 fast pivot sequence + body roll| 14-14.5 final traveling spin combination| 14.5-15 strong finishing dance phrase,运动到14.90s,最后0.
Author
viva
Published
August 12, 2026

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