[Reference Map] is a source-linked Seedance 2.5 image to video example. It focuses on stage one readable action with a clear beginning, change, and final beat. The source description frames it as a public seedance 2.5 prompt and result clip shared by feyber | ai creator.. Use this card to study the subject, setting, camera, pacing, and reference requirements before adapting the original prompt. The production notes are editorial guidance for planning and customization, not an independent benchmark or a guarantee of output quality.
Editorial production notes: planning guidance derived from the source record, not an independent benchmark or output guarantee.
Production brief
Plan the shot before you adapt the words
Find a Seedance image to video prompt for [reference map].
subject
The subject is the [reference map] described by the source brief.
setting
Define a clear foreground, background, and depth cue for the source setting.
action
Stage one readable action with a clear beginning, change, and final beat.
camera
Use the camera movement and framing cues stated in the source prompt.
lighting
Match the source mood with one dominant light direction, controlled contrast, and a consistent palette.
motion
Prioritize readable body mechanics, contact points, and a clean reaction after each major movement.
pacing
Build from an establishing moment to one focal beat and a deliberate ending.
audio
The source signals audio; layer dialogue, ambience, music, or effects only where the brief calls for them.
style
Source-led visual treatment with consistent texture, color, and subject detail.
duration
90 seconds (stated in source metadata).
aspect Ratio
Aspect ratio is not stated; choose the delivery format before composing the frame.
resolution
Resolution is not stated; select a stable output for the intended delivery channel.
Scene and shot structure
Opening frame
Establish the subject is the [reference map] described by the source brief. in define a clear foreground, background, and depth cue for the source setting..
Primary action
Stage one readable action with a clear beginning, change, and final beat.
Closing beat
End on a readable result that preserves the anime intent and leaves room for a clean cut.
Customization ideas
Replace the subject details with a clearly defined version of [reference map].
Specify delivery format, duration, and aspect ratio before refining camera movement.
Adapt lighting and palette to the intended audience or campaign mood.
Use rights-cleared references and label each asset before generation.
Constraints and cautions
Confirm the listed image-1 references before generation.
The original prompt may be sparse or source-specific; validate every adaptation in the target workflow.
Do not treat the community result as an independently tested benchmark or a promise of repeatable output.
Original prompt
[Reference Map]
<Nord> corresponds to @ image1. All views on the sheet define one continuous polar bear character. Use only Nord's design: cream sculpted fur, heavy expressive brow, pink-brown nose, brown leather collar with a metal tag. Exactly one Nord in the output. Do not use the sheet's white background, text, labels, or panel layout.
[Generation Goal]
A 30-second 1990s TV sitcom comedy sketch with no dialogue. Nord the polar bear wants to nap; six capybaras keep ruining it. Escalating physical comedy with a plot twist and a deliberately unresolved freeze-frame ending.
[Global Direction]
Cozy 90s sitcom living-room set: fuzzy tan couch, wood-panel walls, box TV, floor lamp, warm tungsten studio lighting, soft videotape glow. Locked wide proscenium master shot with punchy push-ins for reactions. The capybaras share the same stylized 3D cartoon look as @ image1. (Upbeat 90s sitcom theme with slap bass.) A studio laugh track reacts to every gag. No dialogue anywhere.
0-6 seconds | Lights out: Nord shuffles to the couch hugging a tiny pillow, curls up under a too-small blanket; the couch rises and falls faintly, as if breathing. He closes his eyes; the lamp clicks off. Wide master, slow push-in. <Lamp click.> Quiet snoring. End state: Nord asleep center frame, pillow under his head, room dim.
6-15 seconds | The invasion: six capybaras march in from frame right and wreck the nap — one slides the pillow from under Nord's head, two bounce on the cushion like a trampoline, one switches the TV to blinding static, two stack into a wobbling tower beside his ear. Whip-pan to the doorway, then rapid sitcom cutaways between gags and Nord's twitching brow. <Pattering footsteps.> <Boing.> <TV static.> Rising laugh track. End state: Nord's bloodshot eyes snap open; the six freeze mid-mischief; the pillow is now under a capybara.
15-20 seconds | The eruption: Nord rises to full height on the couch and delivers one huge silent roar; the breath blast flattens their fur and all six scatter behind the TV, under the rug, out the doorway. Fast push-in to a low-angle hero shot, then cut to the wide. <Deep cartoon roar; the window rattles.> The laugh track gasps, then erupts. End state: Nord alone on the couch, panting; six capybara faces peek back in from the frame edges.
20-26 seconds | The twist: Nord tucks himself back in, smug. One continuous slow pull-out reveals the twist: the fuzzy tan couch is one giant sleeping capybara, and the living room is a set built inside a capybara hot-spring enclosure — the six were only ever trying to rescue their giant friend. (Music thins to one held note.) <Distant spa-water trickle.> The laugh track slides into one long astonished "ooooh." End state: Nord curled on the giant capybara, breathing in sync; the six lined up in the foreground staring into the camera.
26-30 seconds | Ending: nobody moves. Nord opens one eye, looks at the six, looks down at the giant capybara beneath him, shrugs, and goes back to sleep anyway; one capybara slowly raises a single paw as if to object. Hold the wide; freeze-frame exactly on the raised paw. (Three bright sitcom credit stabs cut off mid-note; the laugh track cuts with them.) Hard cut to black, nothing resolved.
[Maintain Consistency]
Exactly one Nord matching @ image1's fur, brow, collar, and tag. Exactly six small capybaras plus the one giant capybara revealed only in the twist. Pillow, blanket, couch/giant capybara, TV, and lamp keep continuous positions and ownership. Same warm lighting, laugh track, and score style throughout.
[Negative Constraints]
No spoken dialogue, no subtitles or on-screen text, no humans, no extra bears or capybaras, no character-sheet background or labels.
Reproduction warning
This prompt references assets that are not embedded
Copying the text alone will not reproduce the source workflow. Match each placeholder with an equivalent image, video, or audio reference.
image-1Required image reference 1 is named by the source prompt and is not included.
A high-intensity, cinematic action prompt for a sword duel between two ninjas on a rainy rooftop, featuring fast camera movements and realistic physics.