7 Seedance 2.0 Prompt Myths That Hurt Your Results
Myth-busting for better generations: why 'more adjectives' backfires, why 'cinematic' is not a plan, and what to do instead.
By Best Seedance Prompts
This is a myth-busting post. Each myth includes the fix you can apply immediately.
Myth 1: more detail always helps
Reality: more contradictions = worse results.
Fix:
Cut to one subject, one camera move, one lighting recipe.
Myth 2: "cinematic" is a magic word
Reality: cinematic is the result of decisions (lens, light, pacing).
Fix:
Camera: slow dolly-in, 35mm, shallow depth of field.
Lighting: soft key + rim, controlled highlights.
Myth 3: action should be described as "epic"
Reality: action needs choreography beats.
Fix:
BEATS: 1) setup 2) one strike 3) one reaction 4) aftermath.
Myth 4: you can change camera, light, and style all at once
Reality: you cannot learn from rerolls if everything changes.
Fix: one variable per reroll (write it down).
Myth 5: crowds make scenes feel real
Reality: crowds often destroy clarity and faces.
Fix: master one subject; add crowd later.
Myth 6: text will "just work"
Reality: readable text is hard.
Fix: either ban text or keep it huge and simple.
Myth 7: you need one perfect prompt
Reality: you need a workflow.
Fix: prototype fast, then upgrade the winner: iteration workflow.